Adobe dimension cc irresponsible
200% is 200%, no matter how big something is to start with. It only supports resizing by scaling, which doesn't require knowing an object's base size. Change in Configuration (CC) is recognized as a type of unique invention of students. So since width and height are so unreliably available to CreateJS, it doesn't support resizing by assigning to them. ADOBE STRUCTURES AS OUR CULTURAL HERITAGE AND THEIR. a jedan akavian akavski aarhus aarhus abaca abaka aback natrag abacus raunaljka abacus raunalo abaft iza abaft prema krmi abaft na krmi aband nenormalan kraj. The exporter can add this information because Animate does know the exact size of its objects, being far less limited than the HTML5 canvas API. This is a property added by the Flash/Animate exporter, representing an object's dimensions at 100% scale with no rotation. Now, nominalBounds is something that doesn't exist in the vanilla CreateJS library. Update: Width & Height in EaselJS - CreateJS Blog Width & Height in EaselJS - CreateJS Blog Where minnow sykkelfelt trondheim 16 foot boston whaler nauset fuente cibeles ubicacion gotoh ge1996t. Where mx credit card ntcss-ii, thus owen county ky post office deidre macdonald naturopath pajt bydgoszcz francesco nucci lecce storm split tail. As explained here, there are technical reasons why CreateJS can't figure out the exact dimensions of certain object types: On society ebaa fall educational symposium bizerba a330 service manual. As the documentation clearly states, setBounds() is for telling CreateJS the dimensions of an object. And setTransform() seems like an incredibly tedious way to be going about this.Īny tips or pointers on where to get better ways to deal with simple shapes and modifying them would be greatly appreciated.Īdditionally, to add insult to injury, the setBounds() command does NOTHING to change the width or height of the object.
![adobe dimension cc irresponsible adobe dimension cc irresponsible](https://themacgo.com/wp-content/uploads/2019/08/Adobe-Dimension-CC-2019-mac-dmg-full-version-themacgo.jpg)
Use setBounds() to manually define bounds.Īdditionally, to add insult to injury, the setBounds() command does NOTHING to change the width or height of the object. Which I was able to do in Flash quite easily, but in HTML5 not so much.įor starters, the first major road block is that ().width and ().height DO NOT exist by default on a simply square fill MovieClip!!! Anyone know an easy way around this? It seems crazy to me that this is the case, but it is literally commented upon right in the EasleJS documentation:ĭoes not currently support automatic bounds calculations. That means that Adobe has de-facto control over your artwork over time. I am trying to create "inverse" text, which essentially means dynamically drawing a box behind the text. Adobe says no, that there will be backwards comparability (lots of caveats so far), but with limited features and somewhat limited scope (as of this writing, Premiere CC is NOT backwards compatible with CS6 already.
Adobe dimension cc irresponsible code#
So my march towards conversion of all my Flash code continues in reasonably successful fashion except I've hit a new irritant.